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Report for FIfiPunkach · 200 rapid games analyzed

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Report generated for a 1600-rated rapid player.

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Blunder rate
1.6
per game
Mistake rate
2.1
per game
Worst phase
Middlegame
most blunders here
Time pressure
4%
of blunders under 30 s
Accuracy (ACPL)
59
avg centipawns lost / move

Your chess.com profile

Official rating
1678
rapid
Best rating
1783
rapid
Games played
573
rapid
Puzzle rating
2007
highest reached
Puzzle Rush best
25

Official record in rapid

Puzzles vs. games

A puzzle rating well above your game rating means the calculation is there — it just isn't surviving real games yet.

Your rating, game by game

♟ What the analysis says

Your tactical rating peaks at 2007, yet your game rating sits at 1623. That gap tells the whole story: the patterns are in your head, but your board discipline is not. You lose the thread in quiet positions because you play 48% of your moves in under 5 seconds, bleeding an average of 25 centipawns per quiet middlegame move through sheer positional drift. Your middlegame is a disaster zone, generating 167 blunders and allowing mates in 1, 4, and 10. You asked for a blunt reality check: your opening prep is not saving you, because you leave theory around move 9 and immediately start drifting. King safety is your most glaring structural leak, with your king still in the center after move 15 in 82 games. The path to breaking your ceiling is not learning more openings; it is developing a pre-move routine and learning to formulate middlegame plans from imbalances.

Phase Breakdown

Phase Blunders Mistakes Inaccuracies Moves
Opening 37 84 149 2887
Middlegame 167 239 318 3181
Endgame 120 99 124 2334

Costliest Moments

The exact moves that threw away the most — your biggest single leaks.

Move 36 · black played Qgf5 missed mate in 10 view game ↗
Move 32 · black played Rc4 allowed mate in 1 view game ↗
Move 60 · black played g1=Q allowed mate in 1 view game ↗
Move 24 · black played Rc5 allowed mate in 4 view game ↗
Move 25 · black played Nd5 missed mate in 9 view game ↗

The move that flipped the game

For each lost game, the exact move after which the eval never recovered — not always the biggest blunder. This is the move to understand.

Defeat sealed Game 2, move 50 played Qf7 · after 24 s of thought -0.5 → -4.5 view game ↗
Win let slip Game 2, move 44 played Bf7 · after 3 s of thought +1.0 → +1.0 view game ↗
Defeat sealed Game 3, move 24 played f6 · after 31 s of thought -0.7 → -2.3 view game ↗
Win let slip Game 4, move 28 played Be5 · after 23 s of thought +1.9 → +0.6 view game ↗
Defeat sealed Game 7, move 37 played Rf7 · after 2 s of thought +0.0 → -10.0 view game ↗
Defeat sealed Game 9, move 37 played Qxe4 · after 16 s of thought +0.2 → -2.7 view game ↗
Win let slip Game 9, move 21 played Qxc3 · after 7 s of thought +5.6 → +0.2 view game ↗
Defeat sealed Game 17, move 19 played Bxf8 · after 5 s of thought -0.1 → -10.0 view game ↗

What each move gives away

Distribution of your moves by centipawns lost — the tall left bars are your solid moves, the right tail is what reports like this one exist for.

The clock effect

4.0% of your moves were played with under 30 s on the clock.

Your clock

How long you actually think, move by move — rebuilt from the clock timestamps of your games. A blunder played in 3 seconds and a blunder played after 2 minutes are two different problems.

Moves played in under 5 s
48%
of your moves
Blunders on snap moves
102/324
under 5 s of thought
Blunders after a long think
49/324
30 s or more of thought
Longest think
217 s
game 189, move 13

Where your clock goes

Share of your total thinking time spent in each phase. Burning the clock in the opening means playing the moves that decide the game on fumes.

Opening 34%
Middlegame 53%
Endgame 14%

Your opponents' gifts

Every time an opponent's mistake handed you 1.5+ pawns of eval — and whether you kept the gift or gave it back within three moves.

Gifts received
421
 
Gifts converted
148/421
 
Biggest gift wasted
999.9
pawns · game 151, move 25

Games Analyzed

W joeckz47 L 77fcg77 L aricci123 D caviahector23 D noobplayer22221 L Shakesh7 L Zedabz W akbarrsr1 L Kozuharu W BishopBenji W Sebastian_Bajcsy W youssefosama2 W Salimmondol1 W Yabov W chessturbo L jasonconnolly1 L Using_Stockfish_right_now W Ahmad18722 W Aleksei1974Kul W HTEchess W alonsiqhaaan W icecolt44 W pqpnann L funeralthirst L zk10 L chess258000000 L Eddie_Scissorhands D YoDino123 W AzasGG W vijaykadasi W OskBes W Denilsonmijaelespinoza W swarupkantidutta L SpottedPiglet L oooabolfazlooo W florinanghelache W PANKAJJAINGUPTA L hustlemann2024 L GretaWasHere284 W Chempion53 W KownBweddd1 W dsxjs L zake_59 W YounusSayed10 L sektiutomo7 L Poe_Poe44 W amargozali L febri-eien L giovaniizcak L Artur-Tigranyan W datbiolaguy L Seicco W Bismook L Juancarbendo02 L BackwardmanX W PinguinGi L gerardlarooy W felipon53 W BesimShabanaj D Lewliett W gokusupersayaingod L buster24 W Newplayer1248 W eljobe W Skaille W ISeriouslyDoubtThat W Mother-North W Ebrahimfahmy22 L Korabi04321 W parthaprotimmondal L 1984hamed L Spoderman_7 L amaraa20040404 L Alaa_Abolila L ksharma377 D buni1985 L Erickandjerry123 W laredowest77 W DSzeto1 W gev15121980 L MAXGR L Detlef709 L HS_Rajput_OP W Karthi2795 W maxims70 W RKOsho W Anggo123 W xChiefHope L pescadoruno L retroying W guga-5008 W Jean_Coulou W Jean_Coulou W Jean_Coulou L belwe L nounouss95 D Mugadhan W sdavis3rd W bird_brained L 29_black_shadow W lvjazz W Leggs3 L HABAGATAMIHAN W kaban777288 W Zombie-Classical L DomenicoAngelone L kaibadouang W anhphung1978 L ChessPlayer113647 W Greykavi L Faridh1991 W piksi1234 W chessmnkr L unyolestrada0973 L 0104Drmr D 5_Bg2 L Douglas42il L plapla1234567890 L Ahmed-alanber W TruongNguyen12022024 L JeanValjean64 L AndreyGushchinn L Celino_meyer L skyymsk L MITSAKOSSSSSS L i_lama W InterStar13 W o-oh3 L RenPap W njroncz W mosesstp W TogapHutahaean L ERICKSSONT1 W Square623 W Corona_Virus19tn L DnielFC W kirovakan71 W abdullah-elsayed1 W Mohamed_Samir28 W Adam_12530 W babusona20 L meangritan D Herbert_me L Polartrakt W Maximilianfrancis L ini-8 L SynTheDragon L aliBahrami1025 W Mahir495 W tayfungul216 L aassoolll78 L Konstantin-jj W maninderkumar W hz-kto L powerlight2020 L mbrba W Death_devl D Milazimsalihu20 W rraph008 L fares-hares L Jean_Coulou W Jean_Coulou W Jean_Coulou L Drkolachi3838 D gilbert_rebel W Nexhmedindauti L Jean_Coulou L ididitfortal923 L TesCuiteJoy L Sahrull_1 L JNunoMiranda L zawiszaczarny72 W SirVeau W Jlcs24 W DrShoone L Mao_is_Mao W NPTDanh W CHEESEDOGG W arnelducog06 W nasser-199 L todiliren W paliospextis W Gwozdek20 L sowan-goel W chezzorilla W ayanokojiXzz W atotseli W mastatuno L kaamzer4 W avmadaan L Joeljoaoneto W BobanJakimovski123 D WInot5 W sherifmohammed012 L Kostovolos W Ersain83 W mladenmileski1 W mhaymmmm123 L Sa-mo W mehdiiish

White vs Black

The same player is often two different players depending on the color. Your score, accuracy and blunders with each color.

Against stronger and weaker players

Your results split by opponent strength (from the game headers). Playing scared against stronger players and relaxing against weaker ones are both measurable — and fixable.

Performance rating
1633
over 200 rated games
Opponents Games W/D/L ACPL Blunders/game
Stronger (+50 Elo) 2 1/0/1 73 1.5
Similar (±50) 191 98/11/82 58 1.6
Weaker (−50 Elo) 7 5/0/2 61 1.1

Your openings

The openings from this sample, with your score in each.

Where you leave theory

For each opening you repeat, the first move that loses 50+ centipawns — the point where your knowledge ends and the bleeding starts.

Opening Games deviating Median move Avg cost (cp)
Queens Pawn Opening 37/59 9 106 game 1, move 12 · game 14, move 9
Scandinavian Defense 25/47 10 121 game 3, move 8 · game 5, move 10
London System 11/19 10 118 game 55, move 11 · game 79, move 8
Indian Game 8/19 12 83 game 8, move 12 · game 11, move 11
Englund Gambit 3/7 7 217 game 114, move 7 · game 119, move 10

How your games end

The way a game ends is a diagnosis of its own — losses on time and losses by checkmate call for different work.

Streaks and tilt

How your results chain together. If your win rate collapses right after a loss, the problem isn't your chess — it's clicking "new game" too soon.

Longest win streak
6
games
Longest losing streak
6
games
Win rate after a win
56%
of 103 games
Win rate after a loss
49%
of 85 games

Your sessions

Games starting less than an hour apart count as one session. If your play collapses from game 3 of a session onward, the cheapest rating points are in a stop rule, not in more study.

Sessions
63
 
Games per session
3.2
 
Longest session
14
8W/0D/6L
Games 1–2 of a session
60
ACPL · 55W/51L
Games 3 and beyond
57
ACPL · 49W/34L

Are you improving?

The sample cut into four equal blocks, oldest first — 39 days of play.

Trend
Flat
-2 ACPL, first block to last
Rating change
+31
across the sample
Period Games W/D/L ACPL Blunders/game Rating
2026-07-11 → 2026-07-19 50 27/3/20 59 1.9 1617
2026-07-20 → 2026-08-02 50 24/2/24 64 1.7 1614
2026-08-02 → 2026-08-08 50 26/3/21 55 1.3 1612
2026-08-08 → 2026-08-19 50 27/3/20 57 1.6 1648

Your endgames

The endgames you actually reached, typed by material — with your accuracy in each. "Work on endgames" is vague; "work on rook endings" is a plan. 130 games reached an endgame.

Type Games W/D/L ACPL
Queen endings 69 27/5/37 127
Mixed material 46 23/3/20 85
Rook endings 10 4/2/4 101
Minor-piece endings 4 2/1/1 134
Pawn endings 1 1/0/0 12

Your recurring leaks

Every one of your 714 blunders and mistakes across 200 games, sorted by what each pattern actually cost you. Frequency times damage — the top row is where your next rating points are.

  1. 01 You drifted without a plan 376 errors · 53%
    84k cp lost

    225 cp average · Middlegame 209 · Endgame 91 · Opening 76

    Typical:game 15, move 23 ↗ · game 172, move 21 ↗ · game 178, move 28 ↗

  2. 02 You hung a piece 95 errors · 13%
    26k cp lost

    284 cp average · Middlegame 54 · Opening 22 · Endgame 19 · bishop 27 · knight 24 · rook 20 · queen 13 · pawn 11

    Typical:game 127, move 21 ↗ · game 199, move 9 ↗ · game 45, move 23 ↗

  3. 03 You ignored their threat 80 errors · 11%
    23k cp lost

    289 cp average · Middlegame 46 · Endgame 27 · Opening 7

    Typical:game 133, move 18 ↗ · game 158, move 29 ↗ · game 109, move 21 ↗

  4. 04 You allowed mate 22 errors · 3%
    22k cp lost

    1000 cp average · Endgame 13 · Middlegame 9

    Typical:game 2, move 51 ↗ · game 4, move 37 ↗ · game 7, move 37 ↗

  5. 05 You missed free material 52 errors · 7%
    15k cp lost

    290 cp average · Middlegame 30 · Opening 13 · Endgame 9

    Typical:game 57, move 26 ↗ · game 154, move 10 ↗ · game 142, move 33 ↗

  6. 06 You missed mate 13 errors · 2%
    13k cp lost

    1000 cp average · Middlegame 8 · Endgame 5

    Typical:game 15, move 29 ↗ · game 15, move 30 ↗ · game 23, move 35 ↗

  7. 07 You missed a forcing move 37 errors · 5%
    12k cp lost

    330 cp average · Middlegame 21 · Endgame 15 · Opening 1

    Typical:game 67, move 24 ↗ · game 122, move 33 ↗ · game 162, move 14 ↗

  8. 08 You traded into a worse position 36 errors · 5%
    8k cp lost

    235 cp average · Middlegame 24 · Endgame 9 · Opening 3

    Typical:game 97, move 59 ↗ · game 177, move 25 ↗ · game 142, move 36 ↗

01Tactics

Your tactical issue is not a lack of calculation ability; it is a complete breakdown of board vision under the pressure of your own pace. You average 1.6 blunders and 2.1 mistakes per game, with the vast majority occurring in the middlegame (167 blunders). The data points to two distinct failures: a discipline problem, with 102 of your 324 blunders played in under 5 seconds, and a king safety blind spot, with three of your top five costliest moves being allowed mates in 1 or 4. You also struggle to finish, missing a mate in 9 and a mate in 10. When you smell blood, you stop calculating the forcing lines to the very end.

Allowed mate in 1

Moving a rook to an active square seems logical, but it completely ignores your king's safety. It is insufficient because it outright hands the game to your opponent. You forgot the principle that a king attack overrides all positional considerations.

How to spot it: Before making an active move, look exclusively at your king. Ask: what checks does my opponent have? If a check forces mate, your planned move is illegal in practice. Never play a move that leaves your king defenseless against a forcing sequence.

Game 126, move 32: played Rc4, best was Kh7 ; allowed mate in 1 ↗
Missed mate in 9

Capturing centrally seems to develop a piece, but it misses a forced mate. It is insufficient because you chose a quiet positional move over a forcing tactical sequence. You forgot that checks, captures, and threats must be calculated first.

How to spot it: Whenever your opponent's king is exposed or lacking defenders, scan for forcing moves. If you see a knight jump or a pawn push that opens the king, calculate it to the end. Do not settle for positional moves when a tactical finish is available.

Game 151, move 25: played Nd5, best was Nxg4 ; missed mate in 9 ↗
Hanging pieces

Placing a piece on an active diagonal seems aggressive, but it leaves the piece undefended. It is insufficient because you are handing over material for free. You forgot to check what your opponent's last move threatened.

How to spot it: After your opponent moves, ask: what does this move attack? Before you touch a piece, ask: is this piece defended if I move my other piece? You must run a checklist of captures before every move.

Game 7, move 37: played Rf7, eval +0.0 → -10.0, after 2s of thought — defeat sealed ↗

Measured strategic profile

Board features measured across your middlegames — you against your opponents, each row on its own scale. The gaps here are the strategic story behind the eval swings.

Castled
171/200
avg. at move 13.4
King central at move 15
82
games
Winning positions converted
88/117
games
Lost positions saved
28/110
games
Bishop pair held
20%
vs 17% for opponents

The silent leak

Centipawns bled per quiet move, blunders excluded. High bleed with few blunders means the plan — not the calculation — is what costs you.

02Strategy

Your strategic profile confirms your feeling of losing the thread in quiet positions. While your average mobility (26.4 vs 26.1) and space (10.0 vs 9.7) look acceptable globally, the per-game anchors reveal chronic local collapses. In multiple games, your mobility plummets by 10 to 18 points compared to your opponent. Your positional drift is highest in the middlegame (25 cp per quiet move), indicating a lack of plans rather than a lack of calculation. You also chronically delay castling, leaving your king in the center after move 15 in 82 games and never castling in several others.

King safety and castling

Leaving your king in the center is not just a tactical risk; it is a strategic anchor that prevents your rooks from connecting and limits your piece mobility. In 82 games, your king was still central after move 15. This forces your pieces into defensive roles and explains your frequent mobility deficits.

The plan: Make castling a mandatory rule. If you have not castled by move 10, you need a concrete, calculated reason for it. Prioritize clearing the f1-g1 diagonal and castling kingside early. Connect your rooks and only then start active operations.

Game 17: never castled, king still central at move 15, +3.0 more pawn weaknesses than opponent ↗
Positional drift in quiet positions

When the position is calm, you bleed 25 centipawns per move in the middlegame. This happens because you lack a plan based on imbalances, so you play familiar-looking moves that slowly worsen your position. Your mobility drops significantly in many games because your pieces step on each other's toes.

The plan: In every quiet position, identify one imbalance (a weak square, a better minor piece, more space). Formulate a plan to exploit it: if you have a better knight, find an outpost; if you have more space, squeeze. Make your worst-placed piece better before doing anything else.

Game 146: king still central at move 15, mobility -18 vs opponent, space -12 ↗
Pawn structure weaknesses

You accumulate isolated and doubled pawns more than your opponents (0.8 vs 0.7 on average, but spiking to +3.7 in specific games). These weaknesses create permanent targets for your opponent and restrict your piece mobility, contributing to your feeling of losing the thread.

The plan: Before pushing a pawn, ask if it creates a permanent weakness. If you must create a weakness, ensure you get dynamic compensation: rapid development, an open file, or an attack. Avoid automatic pawn moves in the opening just to attack the center.

Game 16: king still central at move 15, mobility -6 vs opponent, +2.2 more pawn weaknesses than opponent ↗
03Psychology & the clock

Your time management is sabotaging your chess. You play 48% of your moves in under 5 seconds, and 102 of your 324 blunders are snap moves. This is a discipline problem, not a knowledge gap. You are playing reactively, not reflexively. The fact that your ACPL jumps to 123 under time pressure confirms that when the clock drops, your chess drops. Your sessions show clear tilt: your win rate after a loss is 49% compared to 56% after a win. You need a hard stop rule. When you lose a game, your discipline evaporates, and you start playing faster, which compounds the errors. The turning points confirm this: in game 9, you threw away a +5.6 eval in 7 seconds. You have the tactical ability (2007 puzzle rating) to play at a much higher level, but you are mentally checked out during the execution phase.

04Key lessons
05Your player profile

Reactive and impatient. Possesses strong tactical pattern recognition but lacks the discipline to apply it consistently. Drifts in quiet positions and neglects king safety.

Strengths

  • High tactical pattern recognition (2007 puzzle rating)
  • Solid opening repertoire with good win rates in main lines
  • Capable of strong play in the first two games of a session

Working on

  • Chronic time management issues: 48% snap moves, 102 blunders under 5 seconds
  • Severe king safety neglect: 82 games with king central after move 15
  • Positional drift in quiet middlegames: 25 cp lost per quiet move
  • Poor conversion: 117 winning positions reached, only 88 won
  • Tilt: win rate drops to 49% after a loss, with clear late-session fatigue
06Recommended resources
book
Jeremy Silman
Your positional drift in quiet middlegames is the core of your strategic weakness. Silman's imbalances will give you a concrete framework to formulate plans and stop losing the thread.
video
IM John Bartholomew
Your mobility drops significantly in many games. This video will teach you to coordinate your pieces and make your worst-placed piece better, directly addressing your positional drift.
puzzle
You leave pieces undefended and play 102 blunders in under 5 seconds. Repeating hanging piece puzzles will train your board vision to stop leaving material undefended.
puzzle
You allowed mates in 1 and 4 because you ignore your king's safety. Defensive puzzles will train you to look at your own vulnerabilities before making active plans.
07Your training program
Pre-move discipline
Before every move, say out loud (or in your head) what your opponent's checks, captures, and threats are. Do not touch a piece until you have answered this.
Every move in every game
Middlegame planning
Solve quiet move puzzles to train your ability to find purposeful moves in non-tactical positions.
Open the resource ↗
10 min/day
King safety awareness
Solve defensive move puzzles to train your ability to spot and parry threats against your king.
Open the resource ↗
10 min/day
Session management
Implement a hard stop rule. If you lose two games in a row, stop playing for the day. This will curb your tilt and late-session blunders.
Every session
08Goals for your next games